| Package | com.eyesee360 |
| Class | public class VideoDisplaySprite |
| Inheritance | VideoDisplaySprite flash.display.Sprite |
Hide MXML Syntax
The <mx:VideoDisplay> tag inherits all the tag
attributes of its superclass, and adds the following tag attributes:
<mx:VideoDisplay
Properties
autoBandWidthDetection="false|true"
autoPlay="true|false"
autoRewind="true|false"
bufferTime="0.1"
cuePointManagerClass=""
cuePoints=""
idleTimeout="300000"
live="false|true"
maintainAspectRatio="true|false"
playheadTime=""
playheadUpdateInterval="250"
progressInterval="250"
source=""
totalTime=""
volume="0.75"
Styles
backgroundAlpha="1.0"
backgroundColor="0x000000"
backgroundImage="undefined"
backgroundSize="undefined"
borderColor="undefined"
borderSides="left top right bottom"
borderSkin="ClassReference('mx.skins.halo.HaloBorder')"
borderStyle="none"
borderThickness="1"
cornerRadius="0"
dropShadowColor="0x000000"
dropShadowEnabled="false|true"
shadowDirection="center"
shadowDistance="2"
Events
close="No default"
complete="No default"
cuePoint="No default"
playheadUpdate="No default"
progress="No default"
ready="No default"
rewind="No default"
stateChange="No default"
/>
| Property | Defined by | ||
|---|---|---|---|
| autoBandWidthDetection : Boolean
Specifies whether the VideoDisplay control should use the built-in
automatic bandwidth detection feature.
| VideoDisplaySprite | ||
| autoPlay : Boolean
Specifies whether the video should start playing immediately when the
source property is set. | VideoDisplaySprite | ||
| autoRewind : Boolean
Specifies whether the FLV file should be rewound to the first frame
when play stops, either by calling the
stop() method or by
reaching the end of the stream. | VideoDisplaySprite | ||
| bufferTime : Number
Number of seconds of video to buffer in memory before starting to play
the video file.
| VideoDisplaySprite | ||
| bytesLoaded : int [read-only]
Number of bytes already loaded that are available for playing.
| VideoDisplaySprite | ||
| bytesTotal : int [read-only]
Total number of bytes to load.
| VideoDisplaySprite | ||
| cuePointManager : Object [read-only]
The instance of the CuePointManager class associated with
the VideoPlayer control.
| VideoDisplaySprite | ||
| cuePointManagerClass : Class
Cue point manager to use.
| VideoDisplaySprite | ||
| cuePoints : Array
The Array of cue points associated with the control.
| VideoDisplaySprite | ||
| idleTimeout : int
Specifies the amount of time, in milliseconds, that the connection is
idle (playing is paused or stopped) before the connection to the Flash
Media Server is stopped.
| VideoDisplaySprite | ||
| live : Boolean
Specifies whether the control is streaming a live feed.
| VideoDisplaySprite | ||
| material : VideoPlayerMaterial
[read-only]
A PaperVision3D material object that can be used as a surface material for models.
| VideoDisplaySprite | ||
| metadata : Object [read-only]
An object that contains a metadata information packet that is received from a call to
the
NetSteam.onMetaData() callback method, if available. | VideoDisplaySprite | ||
| playheadTime : Number
Playhead position, measured in seconds, since the video starting
playing.
| VideoDisplaySprite | ||
| playheadUpdateInterval : int
Specifies the amount of time, in milliseconds,
between each
playheadUpdate event. | VideoDisplaySprite | ||
| playing : Boolean [read-only]
If
true, the media is currently playing. | VideoDisplaySprite | ||
| progressInterval : int
Specifies the amount of time, in milliseconds,
between each
progress event. | VideoDisplaySprite | ||
| source : String
Relative path and filename of the FLV file to stream.
| VideoDisplaySprite | ||
| state : String [read-only]
The current state of the VideoDisplay control.
| VideoDisplaySprite | ||
| stateResponsive : Boolean [read-only]
Specifies whether the VideoDisplay control is in a responsive state,
true, or in the unresponsive state, false. | VideoDisplaySprite | ||
| totalTime : Number
Total length of the media, in seconds.
| VideoDisplaySprite | ||
| videoHeight : int [read-only]
Height of the loaded FLV file.
| VideoDisplaySprite | ||
| videoWidth : int [read-only]
Width of the loaded FLV file.
| VideoDisplaySprite | ||
| volume : Number
The volume level, specified as an value between 0 and 1.
| VideoDisplaySprite | ||
| Method | Defined by | ||
|---|---|---|---|
|
Constructor.
| VideoDisplaySprite | ||
|
attachCamera(camera:Camera):void
Specifies whether to play a video stream from a camera.
| VideoDisplaySprite | ||
|
close():void
Forces the close of an input stream and connection to Flash Media
Server.
| VideoDisplaySprite | ||
|
load():void
Loads the media file without playing it.
| VideoDisplaySprite | ||
|
pause():void
Pauses playback without moving the playhead.
| VideoDisplaySprite | ||
|
play():void
Plays the media file.
| VideoDisplaySprite | ||
|
stop():void
Stops playback.
| VideoDisplaySprite | ||
| Event | Summary | Defined by | ||
|---|---|---|---|---|
Dispatched when the NetConnection object is closed, whether by timing
out or by calling the close() method. | VideoDisplaySprite | |||
| Dispatched when the playhead reaches the end of the FLV file. | VideoDisplaySprite | |||
Dispatched when the value of a cue point's time property
is equal to the current playhead location. | VideoDisplaySprite | |||
| Dispatched the first time metadata in the FLV file is reached. | VideoDisplaySprite | |||
| Dispatched continuosly while the video is playing. | VideoDisplaySprite | |||
| Dispatched continuously until the FLV file has downloaded completely. | VideoDisplaySprite | |||
| Dispatched when the FLV file is loaded and ready to play. | VideoDisplaySprite | |||
| Dispatched when the control autorewinds. | VideoDisplaySprite | |||
| Dispatched when the state of the control changes. | VideoDisplaySprite | |||
| autoBandWidthDetection | property |
autoBandWidthDetection:Boolean [read-write]
Specifies whether the VideoDisplay control should use the built-in
automatic bandwidth detection feature.
When false, you do not require a main.asc file
on Flash Media Server (FMS) 2 to connect to FMS.
When true, you need to implement a main.asc
and store it in the directory structure of FMS.
The main.asc file must define the following functions:
application.onConnect = function(p_client, p_autoSenseBW)
{
//Add security code here.
this.acceptConnection(p_client);
if (p_autoSenseBW)
this.calculateClientBw(p_client);
else
p_client.call("onBWDone");
}
application.calculateClientBw = function(p_client)
{
// Add code to set the clients BandWidth.
// Use p_client.getStats() which returns bytes_in
// and bytes_Out and check your bandWidth using
// p_client.call("onBWCheck", result, p_client.payload).
p_client.call("onBWDone");
}
Client.prototype.getStreamLength = function(p_streamName)
{
return Stream.length(p_streamName);
}
The default value is false.
This property can be used as the source for data binding.
Implementation public function get autoBandWidthDetection():Boolean
public function set autoBandWidthDetection(value:Boolean):void
| autoPlay | property |
autoPlay:Boolean [read-write]
Specifies whether the video should start playing immediately when the
source property is set.
If true, the video file immediately begins to buffer and
play.
Even if autoPlay is set to false, Flex
starts loading the video after the initialize() method is
called.
For Flash Media Server, this means creating the stream and loading
the first frame to display (and loading more if
autoSize or aspectRatio is set to
true).
In the case of an HTTP download, Flex starts downloading the stream
and shows the first frame.
The default value is true.
public function get autoPlay():Boolean
public function set autoPlay(value:Boolean):void
| autoRewind | property |
autoRewind:Boolean [read-write]
Specifies whether the FLV file should be rewound to the first frame
when play stops, either by calling the stop() method or by
reaching the end of the stream.
This property has no effect for live streaming video.
The default value is true.
This property can be used as the source for data binding.
Implementation public function get autoRewind():Boolean
public function set autoRewind(value:Boolean):void
| bufferTime | property |
bufferTime:Number [read-write]Number of seconds of video to buffer in memory before starting to play the video file. For slow connections streaming over RTMP, it is important to increase this property from the default.
The default value is 0.1.
This property can be used as the source for data binding.
Implementation public function get bufferTime():Number
public function set bufferTime(value:Number):void
| bytesLoaded | property |
bytesLoaded:int [read-only]Number of bytes already loaded that are available for playing. The value is only useful for media loaded using HTTP.
Contains -1 when there is no input stream, when the stream is from Flash Media Server, or if the information is not yet available.
This property can be used as the source for data binding.
Implementation public function get bytesLoaded():int
| bytesTotal | property |
bytesTotal:int [read-only]Total number of bytes to load. The value is only useful for media loaded using HTTP.
Contains -1 when there is no input stream, when the stream is from Flash Media Server, or if the information is not yet available.
This property can be used as the source for data binding.
Implementation public function get bytesTotal():int
| cuePointManager | property |
cuePointManager:Object [read-only]
The instance of the CuePointManager class associated with
the VideoPlayer control.
You can use this object to control cue points, or use the
cuePoints property.
You use cue points to trigger cuePoint events when the
playback of your video reaches a specified location.
To set cue points, you use methods of the CuePointManager class.
Cue points embedded in the FLV are not available via cuePoints or
cuePointManager. In order to retrieve them, you can access the
metadata property or the metadataReceived event.
public function get cuePointManager():Object
See also
| cuePointManagerClass | property |
cuePointManagerClass:Class [read-write]Cue point manager to use. Set this to mx.controls.videoClasses.CuePointManager to enable cue point management.
Implementation public function get cuePointManagerClass():Class
public function set cuePointManagerClass(value:Class):void
See also
| cuePoints | property |
cuePoints:Array [read-write]
The Array of cue points associated with the control.
You can use this property to control cue points, or use the
cuePointManager property.
You use cue points to trigger cuePoint events when the
playback of your video reaches a specified location.
To set cue points, you pass an Array to the cuePoints
property.
Cue points embedded in the FLV are not available via cuePoints or
cuePointManager. In order to retrieve them, you can access the
metadata property or the metadataReceived event.
Each element of the Array contains two fields:
name field
contains an arbitrary name of the cue point.time field
contains the playhead location, in seconds, of the VideoDisplay
control with which the cue point is associated.This property can be used as the source for data binding.
Implementation public function get cuePoints():Array
public function set cuePoints(value:Array):void
| idleTimeout | property |
idleTimeout:int [read-write]Specifies the amount of time, in milliseconds, that the connection is idle (playing is paused or stopped) before the connection to the Flash Media Server is stopped. This property has no effect on the HTTP download of FLV files. If this property is set when the stream is already idle, it restarts the idle timeout with a new value.
The default value is 300000 (five minutes).
public function get idleTimeout():int
public function set idleTimeout(value:int):void
| live | property |
live:Boolean [read-write]
Specifies whether the control is streaming a live feed.
Set this property to true when streaming a
live feed from Flash Media Server.
The default value is false.
public function get live():Boolean
public function set live(value:Boolean):void
| material | property |
material:VideoPlayerMaterial [read-only]A PaperVision3D material object that can be used as a surface material for models.
This property can be used as the source for data binding.
Implementation public function get material():VideoPlayerMaterial
| metadata | property |
metadata:Object [read-only]
An object that contains a metadata information packet that is received from a call to
the NetSteam.onMetaData() callback method, if available.
Ready when the metadataReceived event is dispatched.
If the FLV file is encoded with the Flash 8 encoder, the metadata
property contains the following information. Older FLV files contain
only the height, width, and duration values.
| Parameter | Description |
|---|---|
canSeekToEnd | A Boolean value that is true if the FLV file is encoded with a keyframe on the last frame that allows seeking to the end of a progressive download movie clip. It is false if the FLV file is not encoded with a keyframe on the last frame. |
cuePoints | An Array of objects, one for each cue point embedded in the FLV file. Value is undefined if the FLV file does not contain any cue points. Each object has the following properties:
|
audiocodecid | A Number that indicates the audio codec (code/decode technique) that was used. |
audiodelay | A Number that represents time 0 in the source file from which the FLV file was encoded.
Video content is delayed for the short period of time that is required to synchronize the audio. For example, if the Note that the VideoDisplay class compensates for this delay in its time settings. This means that you can continue to use the time settings that you used in your the source file. |
audiodatarate | A Number that is the kilobytes per second of audio. |
videocodecid | A Number that is the codec version that was used to encode the video. |
framerate | A Number that is the frame rate of the FLV file. |
videodatarate | A Number that is the video data rate of the FLV file. |
height | A Number that is the height of the FLV file. |
width | A Number that is the width of the FLV file. |
duration | A Number that specifies the duration of the FLV file in seconds. |
This property can be used as the source for data binding.
Implementation public function get metadata():Object
| playheadTime | property |
playheadTime:Number [read-write]Playhead position, measured in seconds, since the video starting playing. The event object for many of the VideoPlay events include the playhead position so that you can determine the location in the video file where the event occurred.
Setting this property to a value in seconds performs a seek operation. If the video is currently playing, it continues playing from the new playhead position. If the video is paused, it seeks to the new playhead position and remains paused. If the video is stopped, it seeks to the new playhead position and enters the paused state. Setting this property has no effect with live video streams.
If the new playhead position is less than 0 or NaN, the control throws an exception. If the new playhead position is past the end of the video, or past the amount of the video file downloaded so far, then the control still attempts the seek.
For an FLV file, setting the playheadTime property seeks
to the keyframe closest to the specified position, where
keyframes are specified in the FLV file at the time of encoding.
Therefore, you might not seek to the exact time if there
is no keyframe specified at that position.
If player is in an unresponsive state, it queues the request.
This property throws an exception if set when no stream is
connected. Use the stateChange event and the
connected property to determine when it is
safe to set this property.
The default value is NaN.
This property can be used as the source for data binding.
Implementation public function get playheadTime():Number
public function set playheadTime(value:Number):void
| playheadUpdateInterval | property |
playheadUpdateInterval:int [read-write]
Specifies the amount of time, in milliseconds,
between each playheadUpdate event.
If you set this property when the video is playing,
the timer restarts at 0, and the next playheadUpdate
event occurs after the new time interval.
The default value is 250.
public function get playheadUpdateInterval():int
public function set playheadUpdateInterval(value:int):void
| playing | property |
playing:Boolean [read-only]
If true, the media is currently playing.
This property can be used as the source for data binding.
Implementation public function get playing():Boolean
| progressInterval | property |
progressInterval:int [read-write]
Specifies the amount of time, in milliseconds,
between each progress event.
The progress event occurs continuously
until the video file downloads completely.
If you set this property when the video is downloading,
the timer restarts at 0, and the next progress
event occurs after the new time interval.
The default value is 250.
public function get progressInterval():int
public function set progressInterval(value:int):void
| source | property |
source:String [read-write]Relative path and filename of the FLV file to stream.
This property can be used as the source for data binding.
Implementation public function get source():String
public function set source(value:String):void
| state | property |
state:String [read-only]
The current state of the VideoDisplay control.
You set this property by calls to the load(),
play(), stop(), and pause()
methods, and setting the playHeadTime property.
This property can have the following values defined in the
VideoEvent class:
VideoEvent.BUFFERING,
VideoEvent.CONNECTION_ERROR,
VideoEvent.DISCONNECTED,
VideoEvent.EXEC_QUEUED_CMD,
VideoEvent.LOADING, VideoEvent.PAUSED,
VideoEvent.PLAYING, VideoEvent.RESIZING,
VideoEvent.REWINDING, VideoEvent.SEEKING,
and VideoEvent.STOPPED.
The default value is VideoEvent.DISCONNECTED.
This property can be used as the source for data binding.
Implementation public function get state():String
See also
| stateResponsive | property |
stateResponsive:Boolean [read-only]
Specifies whether the VideoDisplay control is in a responsive state,
true, or in the unresponsive state, false.
The control enters the unresponsive state when video is being loaded
or is rewinding.
The control is also in a responsive state when the
state property is:
VideoEvent.CONNECTION_ERROR,
VideoEvent.EXEC_QUEUED_CMD,
VideoEvent.RESIZING, or
VideoEvent.SEEKING.
If the control is unresponsive, calls to the
play(), load(), stop(),
and pause() methods are queued,
and then executed when the control changes to the responsive state.
This property can be used as the source for data binding.
Implementation public function get stateResponsive():Boolean
| totalTime | property |
totalTime:Number [read-write]Total length of the media, in seconds. For FLV 1.0 video files, you manually set this property. For FLV 1.1 and later, the control calculates this value automatically.
This property can be used as the source for data binding.
Implementation public function get totalTime():Number
public function set totalTime(value:Number):void
| videoHeight | property |
videoHeight:int [read-only]
Height of the loaded FLV file.
-1 if no FLV file loaded yet.
This property can be used as the source for data binding.
Implementation public function get videoHeight():int
| videoWidth | property |
videoWidth:int [read-only]
Width of the loaded FLV file.
-1 if no FLV file loaded yet.
This property can be used as the source for data binding.
Implementation public function get videoWidth():int
| volume | property |
volume:Number [read-write]The volume level, specified as an value between 0 and 1.
The default value is 0.75.
This property can be used as the source for data binding.
Implementation public function get volume():Number
public function set volume(value:Number):void
| VideoDisplaySprite | () | constructor |
public function VideoDisplaySprite()Constructor.
| attachCamera | () | method |
public function attachCamera(camera:Camera):voidSpecifies whether to play a video stream from a camera. The video is displayed within the boundaries of the control in the application window.
Parameterscamera:Camera — A Camera object that
is capturing video data.
|
| close | () | method |
public function close():void
Forces the close of an input stream and connection to Flash Media
Server.
Calling this method dispatches the close event.
Typically calling this method directly is not necessary
because the connection is automatically closed when the idle period
times out, as defined by the idleTimeout property.
| load | () | method |
public function load():voidLoads the media file without playing it.
This method is similar to the play() method,
but it causes the file to be loaded without
playing. Autoresizing will occur if appropriate.
After the load and autoresize, the state of the control is set to
VideoEvent.PAUSED.
| pause | () | method |
public function pause():voidPauses playback without moving the playhead. If playback is already is paused or is stopped, this method has no effect.
To start playback again, call the play() method.
If the control is in an unresponsive state, the request is queued.
| play | () | method |
public function play():voidPlays the media file. If the file has not been loaded, it loads it. You can call this method while playback is paused, stopped, or while the control is playing.
If the control is in an unresponsive state, the request is queued.
| stop | () | method |
public function stop():void
Stops playback.
If the autoRewind property is set to
true, rewind to the first frame.
To start playback again, call the play() method.
If playback is already stopped, this method has no effect. If the control is in an unresponsive state, the request is queued.
| close | event |
mx.events.VideoEvent
Dispatched when the NetConnection object is closed, whether by timing
out or by calling the close() method.
You use this event when working with Flash Media Server.
| complete | event |
mx.events.VideoEvent
Dispatched when the playhead reaches the end of the FLV file.
| cuePoint | event |
mx.events.CuePointEvent
Dispatched when the value of a cue point's time property
is equal to the current playhead location.
| metadataReceived | event |
mx.events.MetadataEvent
Dispatched the first time metadata in the FLV file is reached.
| playheadUpdate | event |
mx.events.VideoEvent
Dispatched continuosly while the video is playing.
The interval between events, in milliseconds, is specified by the
playheadUpdateInterval property, which defaults to 250 ms.
This event is not dispatched when the video is in a paused or stopped
state.
| progress | event |
flash.events.ProgressEvent
Dispatched continuously until the FLV file has downloaded completely.
You can use this event to check the number of bytes loaded
or the number of bytes in the buffer.
This event starts getting dispatched when the load() or
play() method is called first and ends when all bytes are
loaded or if there is a network error.
| ready | event |
mx.events.VideoEvent
Dispatched when the FLV file is loaded and ready to play.
This event is dispatched the first time the VideoDisplay control
enters a responsive state after a new FLV file is loaded by the
load() or play() method.
It is dispatched only once for each FLV file loaded.
| rewind | event |
| stateChange | event |
mx.events.VideoEvent
Dispatched when the state of the control changes.
You can use this event to track when playback enters and leaves
the unresponsive state (for example, in the middle of connecting,
resizing, or rewinding), during which time calls to the
play(), pause(), and stop() methods
and writes to the playHeadTime property are queued, and then
executed when the player enters the responsive state.